I've been thinking about it for quite some time, but I recently made the jump to start a new army, this time in the world of HORDES. It took me a while to figure out precisely which faction I wanted to play, and I finally settled on Circle Orboros.
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Last weekend, I got in a couple of Warmachine games, and I wanted to take a moment to document how they went here. The first was Harkevich vs. Reznik (against Cody) and the second was The Butcher vs. Supreme Aptimus Zaal (Ian). Details follow.
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I'm sure there will be a lot of blogs like this this week, but I wanted to give a quick look at my first impressions of Guild Wars 2. This weekend was the first open beta event, and Jessa and I had one account between us, so I played a Charr Elementalist (Dalgren Crow) and she played a Norn Ranger (Carolina Lee). A couple of pictures and my main likes and dislikes below.
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In anticipation of the Guild Wars 2 beta weekend, I spent some time taking some screen captures of my current Guild Wars main: Kae Listre.
Enjoy!
If you've been reading the rest of these entries, this part really boils down to getting the physical cards built. In all the prior entries, I talked about how to gather the artwork together, create a template, and finalize the digital copies of the decks. Now, I get down to actually printing and assembling the cards.
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When I started my previous post on fantasy gaming in the 80s and 90s, I realized part way through that I had much more to say than anyone would want to read in one sitting. In that post, I talked about the various board games that I grew up playing, why I liked them, and what I still had left of them. Here, I'd like to talk a little bit about why I miss those games, and what is different about more recent games.
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This is the third in a short series of posts about putting together a custom deck of cards from scratch. Step 1 was all about organizing the artwork in a meaningful way, and step 2 was about putting together a template to make the actual physical work easier. In this step, I'm going to talk a bit about how I put those two pieces together to make everything work.
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I recently received a copy of HeroQuest from a friend of mine, and it made me feel quite a bit of nostalgia for what it was like to be a young gamer. When I look back at the things that really got me in to gaming, aside from the fact that my parents role-played, I think of four games in particular: HeroQuest, Dragon Strike, Talisman, and Key to the Kingdom.
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If you haven't read Step 1 of this series, you might want to do that now, however, it's not necessary. In this post, I want to go over the goals and method I used to create the template which I would eventually use to cut out the cards. This is the part where I felt that a bit of design would go a long way, and is typically the part that I work on the most between projects.
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This post is the first in a short series I would like to do on putting together a custom made card deck. My goal is to include sufficient pictures and information that one could use the information here to recreate the custom components I have created (for Arkham Horror or otherwise).
To start, I do an initial conversion or export from the distribution format into an image format that I can use.
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Last week, I finally finished putting together the third Arkham Horror Spanish League cards. For me, this is a big project, because it was something that I put together almost from start to finish. While I'll make no claim to the idea or the text that went down, this was something that I translated, created the card images, made the deck, printed out, and constructed as actual physical cards. It's pretty cool to have put something together end-to-end like that! Pictures and how it fits into the rest of the box follows.
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I've finally completed the first four Arkham Horror Leagues! I'm currently working on translating the third Spanish league with Jessa, so that may be a bit away, but the production of components for Arkham Horror leagues one and two, as well as Spanish Leagues one and two are complete. Images and a small side project after the jump.
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I've been putting a lot of time into creating custom components for Arkham Horror. On the one hand, this is an end to itself, on the other, it's a really nice test case for putting together components for the Dune board game. Along the way, I found that I needed a light table to align the front and back of cards, so I built one.
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Last week I posted about my EVE Intel project. It's nowhere near complete, but here is the state that it's in, if you want to take a look and see what I was working toward:
Darren Carey's Intel
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Those of you in the EVE Online community have probably heard of the various things going on with licensing. As a result, I'm temporarily dropping my EVE Intel project off of my list of to-dos. More details below.
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